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Releases: Aetopia/Stonecutter

v1.4.0

03 Oct 16:30
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  • Remove features as whole, Stonecutter will primarily focus on implementing fixes.

    • "Enhanced Immersive Fullscreen" will return as a separate repository in the future.

    • To force DirectX 11 do the following:

      • Create a file called Stonecutter.ini in:

        %LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\RoamingState
        
      • Add the following contents:

        []
        =1
      • Save the file.

v1.3.5.3

30 Sep 11:40
29dadaf
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  • When forcing DirectX 11, the dynamic link library checks if DirectX 11 is being requested instead of DirectX 12 when calling CreateSwapChainForCoreWindow.

v1.3.5.2

27 Sep 17:58
fd71378
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  • The dynamic link library how links against the Universal C Runtime.

  • Revamp build script.

v1.3.5.1

26 Sep 16:57
002027f
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  • The dynamic link library will center the cursor whenever the cursor is null.

v1.3.5

26 Sep 11:11
6fc7434
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  • The dynamic link library will center the cursor only if changing the cursor succeeded.

v1.3.4

26 Sep 03:58
e52da42
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  • The injector now starts Stonecutter: Display properly.

  • Instead of using a unified configuration file, Stonecutter uses separate configuration files for all modules:

    • Stonecutter: Game

      • Game.ini
    • Stonecutter: Display

      • Display.ini

v1.3.3

25 Sep 17:52
c1f5cb8
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  • The dynamic link library will not load if it can't acquire a mutex.

  • The dynamic link library will read the configuration file from a thread.

  • Reduce binary sizes.

v1.3.2

25 Sep 02:57
87cde09
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  • Restore the Windows Runtime ABI for MCPE-15796's fix.

    • Using the Windows API caused the fix to work incorrectly.

v1.3.1

24 Sep 13:59
e60146b
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  • Revamp MCPE-15796's fix.

    • The Windows API is now used to implement this fix instead of the Windows Runtime ABI.

    • This also reduces the size of the dynamic link library.

v1.3.0

22 Sep 17:26
5dbcf0f
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