-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game/learning mode #204
Comments
Nice. Yes. It is better bring some modularity to pasco. So users an do stuff outside of pasco. |
How do you think to do it? As a helper or a meta tag we pop at the top of a tree eg “play learning mode on tree <meta data=learn trials=20 hints=1,2” or just as a button on the menu bar ? |
Could also have a spelling game maybe? “Spell cat” hint : “ c a t” |
It should be in tree file. Either a script tag or a link to a javascript file. We have to also consider how security and app store rules applies to this. Maybe we need to run the script in a sandbox.
We have to prepare some api. We can figure it out. |
One thing that would be neat is the ability for the user to move in and out of learning mode and using mode |
Learning mode 1 : faded cues - drilling
When in this mode the app reads in a tree. Randomly pick nodes. Create questions and game hints. Eg;
“Find : mum” (if “mum” node has audio file as cue play that).
Hint 1. Play path to node. User cannot interrupt it.
Hint 2. “Under people then family”
User starts - and in the end selects a node. If it’s the right node - play audio wav “correct.mp3” and ask again without hint 1. If that’s correct - Then ask again without hint 2. Lastly - play again without any hint. If correct move on to next question. Note: game will ask same question twice. Second time around will only ask hint 2. Ie slowly reducing the hints.
If wrong at any of these ask again with same hint number. Ask again.
Repeat n times. At end give a score “you got x right ! Keep going”. And repeat or exit. - provide option.
Can’t figure out if a helper or some kind of mode
Ideally would love a way of storing the scores of x right and n wrong for each time. Would be useful for research.
game 2 : conversation hints
Pre-created scripts for a set tree
Eg “your friend enters the room and says hello - find something that you would say”.
Hint 1. Play path to greetings - hello
Hint 2. “Look in greetings from the top level”
Note - need to define several different answers or just one.
Etc..
The text was updated successfully, but these errors were encountered: