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Prehistoric Rift Beta 0.6.1

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@ANightDazingZoroark ANightDazingZoroark released this 15 Aug 11:17
· 475 commits to master since this release

Ayyyyy another one of those big minor updates

Btw, this update adds compatibility between this addon with my other addon Borgy's Mobs, specifically version 1.3.3 (you should check that out btw). Just put this addon's behavior and resource packs above the behavior & resource packs of Borgy's Mobs. It should look something like this:
image

New Items

  • Added the Catapult
    • A new stationary weapon
    • Mobs that are hit by it and are not killed by it will be stunned
  • Added Catapult Boulder
    • Required to use the catapult

Changes

  • Items
    • The wrench can now be used to rotate catapults and cannons
    • Loot sacks can now be stacked
    • Megapiranha Meat can now be used to make fish treats
  • Creatures
    • General
      • Did some tweaking to their AI goals (moving around and attacking and etc)
      • Tamed creatures will now have an icon on top of them with stuff about their health and if they're sitting (just like the tameable mobs from Borgy's Mobs)
      • Changed swimming controls, swimming mounts will sink by default, can be made to rise by pressing jump, can be made to hover in water by double jumping, and can have their hovering disabled by jumping
      • Creatures killed with controlled attacks now drop xp
      • Changed how cooldowns for command staff abilities work to try fix some random bug involving cooldowns not being put into effect
    • Anomalocaris
      • Now counts as an arthropod (Bane of Arthropods anyone?)
    • Apatosaurus
      • You can now equip catapults on them
      • Buffed damage to 80
      • Can now destroy all wooden furniture
    • Dimetrodon
      • Giving a stimulant to a Dimetrodon will now give back the bowl
    • Megapiranha
      • Will no longer attack players that are riding a mob
      • Made it so they will no longer drop loot sacks
      • Reduced spawn rates, they should spawn less frequently and their swarms should be smaller
      • Will now spawn in underwater caverns if you turn on the caves and cliffs generation
    • Parasaurolophus
      • Will now panic when they take damage
    • Sarcosuchus
      • Nerfed the spin attack when on land, it will only do 15 damage when it uses the spin attack on land
      • It still does 35 damage while using the spin attack but only when in water
    • Stegosaurus
      • Nerfed speed from 0.25 to 0.15
    • Triceratops
      • Nerfed speed from 0.25 to 0.175
      • Their stab attack now allows them to be able to break blocks at toughnesses weaker than or equal to wood
      • Will no longer attack tamed Tyrannosauruses
      • Their charge attack can now destroy Azalea related things, dripleaves, and wooden furniture
    • Tyrannosaurus
      • Their bite attack now allows them to be able to break blocks at toughnesses weaker than or equal to wood
      • Will grant nearly all mobs nearby weakness
      • Will no longer attack players that are riding a mob
      • Their roar can now destroy Azalea related things and wooden furniture
    • Utahraptor
      • Wild Utahraptors will no longer attack players that are riding a mob
      • Wild Utahraptors will attack tamed Utahraptors that have a rider
      • Utahraptors become faster when pursuing a target
  • Vanilla Stuff
    • Spiders, cave spiders, silverfish, and bees drop chitin and hemolymph

Bonus Features if you use Borgy's Mobs

  • Trikes will gain their rival buff in the presence of wild Bakunawas
  • The perks from using armor from Borgy's Mobs apply properly
  • Most vanilla mobs will fight back properly when forced attacked by a creature from either Prehistoric Rift or Borgy's Mobs
  • The following creatures will now run from a Parasaurolophus's scare ability
    • Houndeye
    • Hoteye
    • All Headcrabs
    • All Headcrab Zombies
    • Sigbin
    • Sarimanok

Bug Fixes

  • Fixed Utahraptors being unable to climb smooth stone (#115)
  • Fixed Bees being unable to interact with flowered azalea stuff (#116)
  • Fixed messages saying no ammunition for ammo showing up only once for Apatosaurus (#119)