-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Enrico Agostini edited this page Jan 29, 2024
·
2 revisions
To develop mods you will need to decompile your game exe (either the original game or the patched game), if you have any issues with decompiling the patched game (such as the godot-mod-loader addon not exporting), you can decompile the original and then add the required godot-mod-loader files for 4.x.
- All mods are loaded and initialized as singletons as soon as the game is run, which means you will have to wait for specific events or scenes in a loop or in some other way.
- The game is totally untouched. This patch doesn't alter any aspects of the game (it touches only the title to add the mod tab and adds 2 singletons from the godot-mod-loader).
- Graphics have been fixed to look as close to the original as possible. The charges have been fixed, weird darkness problems in objects have been totally fixed and a few improvements have been applied.