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12 files changed

+404
-97
lines changed
+251
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[core]
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name: ccc_experimentalTank
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displayText: QUACK
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displayDescription: -QUACK
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class: CustomUnitMetadata
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price: 1
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maxHp: 1
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mass: 8
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overrideAndReplace: experimentalTank
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displayLocaleKey: experimentalTank
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experimental: true
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techLevel: 2
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buildSpeed: 0s
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#availableInDemo: true
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numBitsOnDeath: 15
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transportSlotsNeeded: 5
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radius: 3
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displayRadius: 3
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isBio: false
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softCollisionOnAll: 0
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selfRegenRate: 1111111
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[graphics]
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total_frames: 1
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image: s.png
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image_wreak: NONE
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image_turret: experimental_tank_turret.png
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image_shadow: AUTO
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shadowOffsetX:3
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shadowOffsetY:3
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imageScale: 0.1
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teamColorsOnTurret: true
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movementEffect: CUSTOM:dustL, CUSTOM:dustR
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movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR
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movementEffectReverseFlipEffects: true
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movementEffectRate: 8
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 17
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turretTurnSpeed: 4
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maxAttackRange: 310
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shootDelay: 1
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turretMultiTargeting: true
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[turret_cannon1]
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#top left cannon
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x: 0
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y: 0
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attachedTo: base1
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slave: true
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projectile: 1
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turnSpeed: 0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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shoot_sound:large_gun_fire1
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shoot_sound_vol:0.18
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shoot_flame:large
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shoot_light:#FFff925c
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image: experimental_tank_barrel.png
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canShoot: true
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warmup:0
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recoilOffset: -6
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recoilOutTime: 3
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recoilReturnTime: 27
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invisible: true
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[turret_base1]
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#top left base
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x: 0
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y: 0
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canShoot: false
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turnSpeed: 2
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turnSpeedAcceleration: 0.1
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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recoilOffset: -0.75
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recoilOutTime: 3
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recoilReturnTime: 27
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invisible: true
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[projectile_1]
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#cannon shot
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#directDamage: 60
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areaDamage: 1000
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areaRadius: 55
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life: 190
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frame: 9
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speed: 6
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drawSize: 0.85
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largeHitEffect: true
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lightColor: #ffff925c
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lightSize: 0.6
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#trailEffect: CUSTOM:projectileTrail
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#trailEffectRate:2
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targetGround: true
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targetGroundSpread: 20
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initialUnguidedSpeedHeight: 1.2
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gravity:1000
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lightCastOnGround: true
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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#image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #ffff925c
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fadeInTime:5
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scaleFrom: 0.6
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scaleTo: 0.9
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alpha: 0.6
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drawUnderUnits:false
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#ySpeedRelative:-1
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atmospheric:true
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dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2
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ySpeedRelative:0.8
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[effect_dustL]
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life: 30
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stripIndex: dust
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frameIndex: 0
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frameIndexRandom: 2
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scaleFrom: 1.5
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scaleTo: 1.9
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alpha: 0.6
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atmospheric:true
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#dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.1
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ySpeedAbsoluteRandom: 0.1
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ySpeedRelative:-0.8
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hSpeed:0.1
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xOffsetRelative:20
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yOffsetRelative:-34
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drawUnderUnits:true
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attachedToUnit: false
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[effect_dustR]
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life: 30
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stripIndex: dust
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frameIndex: 0
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frameIndexRandom: 2
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scaleFrom: 1.5
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scaleTo: 1.9
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alpha: 0.6
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atmospheric:true
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#dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.1
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ySpeedAbsoluteRandom: 0.1
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ySpeedRelative:-0.8
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hSpeed:0.1
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xOffsetRelative:-20
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yOffsetRelative:-34
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drawUnderUnits:true
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attachedToUnit: false
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[projectile_2]
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#missile
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directDamage: 60
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life: 190
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speed: 2
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targetSpeed: 6
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color: #fff7ff1d
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drawSize: 1.9
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:25
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ballistic_height: 25
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lightColor: #f7ff1d
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lightSize: 0.5
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[movement]
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movementType: AIR
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moveSpeed: 100
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moveAccelerationSpeed: 111
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moveDecelerationSpeed: 111
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reverseSpeedPercentage:111
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maxTurnSpeed: 1011
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turnAcceleration: 111
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moveSlidingMode :true
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moveIgnoringBody:false

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