A fighting game for a recording studio.
Not every character will have all theese moves (like Guilty Gear)
Attacks:
- Light
- Normal
- Forward
- Up
- Down
- Heavy
- Normal
- Forward
- Up
- Down
- Fake attack / Animation cancel
- You can cancel animation within setup frames or change attack if second setup frame is inside window of the first
- Shield
- Reduced damage
- Parry
- Frame advantage