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Settings.cpp
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#include "Settings.h"
#include "Menu.h"
RagebotConfig ragebotconfig;
HitscanConfig hitscanconfig;
AAConfig antiaimconfig;
ResolverConfig resolverconfig;
VisualsConfig visualconfig;
MiscConfig miscconfig;
SkinChangerConfig skinconfig;
Settings settings;
void Settings::Update()
{
//Ragebot
ragebotconfig.bEnabled = Menu::Window.RageBotTab.Enabled.GetState();
ragebotconfig.iTargetSelection = Menu::Window.RageBotTab.TargetSelection.GetIndex();
ragebotconfig.bMultiPoint = Menu::Window.RageBotTab.MultiPoint.GetState();
ragebotconfig.iMultipointType = Menu::Window.RageBotTab.MultipointType.GetValue();
ragebotconfig.bAutoFire = Menu::Window.RageBotTab.AutoFire.GetState();
ragebotconfig.iAutoFireMode = Menu::Window.RageBotTab.AutoFireMode.GetIndex();
ragebotconfig.iAutoFireHitbox = Menu::Window.RageBotTab.AutoFireTarget.GetIndex();
ragebotconfig.iAutoFireKey = Menu::Window.RageBotTab.AutoFireKey.GetKey();
ragebotconfig.bAutoWall = Menu::Window.RageBotTab.AutoWall.GetState();
ragebotconfig.bSilent = Menu::Window.RageBotTab.SilentAim.GetState();
ragebotconfig.bPSilent = Menu::Window.RageBotTab4.PSilentAim.GetState();
ragebotconfig.bSyncHitchance = Menu::Window.RageBotTab.SyncHitChance.GetState();
ragebotconfig.flMaxFov = Menu::Window.RageBotTab.MaximumFov.GetValue();
ragebotconfig.flMinDmg = Menu::Window.RageBotTab.MinimumDamage.GetValue();
ragebotconfig.bAutoScope = Menu::Window.RageBotTab.AutomaticScope.GetState();
ragebotconfig.bRemoveRecoil = Menu::Window.RageBotTab4.RemoveRecoil.GetState();
//Hitscan
hitscanconfig.hitboxes = Menu::Window.RageBotTab.HitscanBones.items;
//Anti Aim
/*antiaimconfig.iRealPitch = Menu::Window.RageBotTab.RealPitch.GetIndex();
antiaimconfig.iRealYaw = Menu::Window.RageBotTab.RealYaw.GetIndex();
antiaimconfig.iFakeYaw = Menu::Window.RageBotTab.FakeYaw.GetIndex();
antiaimconfig.bDormantCheck = Menu::Window.RageBotTab.DormantCheck.GetState();
antiaimconfig.iRealYawDirection = Menu::Window.RageBotTab.RealYawDirection.GetIndex();
antiaimconfig.bBreakLowerbody = Menu::Window.RageBotTab.BreakLBY.GetState();*/
//Resolver
resolverconfig.iResolverMode = Menu::Window.RageBotTab.ResolverMode.GetIndex();
resolverconfig.bInterpLagComp = Menu::Window.RageBotTab.bInterpLagComp.GetState();
//Visuals
visualconfig.bEnemyEspOnly = Menu::Window.VisualsTab.EnemyEspOnly.GetState();
visualconfig.iEspMode = Menu::Window.VisualsTab.EspMode.GetIndex();
visualconfig.bHealth = Menu::Window.VisualsTab.ShowHealth.GetState();
visualconfig.iHealthBar = Menu::Window.VisualsTab.HealthBar.GetState();
visualconfig.bArmor = Menu::Window.VisualsTab.ShowArmor.GetState();
visualconfig.iArmorLocation = Menu::Window.VisualsTab.ArmorLocation.GetIndex();
visualconfig.bSkeletons = Menu::Window.VisualsTab.ShowSkeletons.GetState();
visualconfig.bPlayerNames = Menu::Window.VisualsTab.ShowPlayerNames.GetState();
visualconfig.bWeaponNames = Menu::Window.VisualsTab.ShowWeaponNames.GetState();
visualconfig.iWeaponNamesType = Menu::Window.VisualsTab.WeaponNames_Type.GetIndex();
visualconfig.bWeaponScope = Menu::Window.VisualsTab.WeaponScope.GetState();
visualconfig.bRemoveParticles = Menu::Window.VisualsTab.RemoveParticles.GetState();
visualconfig.bNoVisualRecoil = Menu::Window.RageBotTab4.NoVisualRecoil.GetState();
visualconfig.bFoV = Menu::Window.VisualsTab.FovChanger.GetState();
visualconfig.flFoVAmt = Menu::Window.VisualsTab.FovChangerAmt.GetValue();
visualconfig.bViewmodelFoV = Menu::Window.VisualsTab.ViewmodelFovChanger.GetState();
visualconfig.flViewmodelFoVAmt = Menu::Window.VisualsTab.ViewmodelFovChangerAmt.GetValue();
visualconfig.bThirdpersonAA = Menu::Window.VisualsTab.ThirdpersonAA.GetState();
visualconfig.bNightMode = Menu::Window.VisualsTab.NightMode.GetState();
visualconfig.bHitmarkers = Menu::Window.VisualsTab.Hitmarkers.GetState();
visualconfig.bHitmarkers_Sounds = Menu::Window.VisualsTab.Hitmarkers_Sounds.GetState();
visualconfig.iPlayerChamType = Menu::Window.VisualsTab.PlayerChamType.GetIndex();
visualconfig.iViewmodelChamType = Menu::Window.VisualsTab.ViewModelChamType.GetIndex();
visualconfig.flPlayerAlpha = Menu::Window.VisualsTab.PlayerAlpha.GetValue();
visualconfig.flViewmodelAlpha = Menu::Window.VisualsTab.ViewmodelAlpha.GetValue();
visualconfig.bCrosshair = Menu::Window.VisualsTab.Crosshair.GetState();
visualconfig.iCrosshairType = Menu::Window.VisualsTab.CrosshairType.GetIndex();
//Misc
miscconfig.bAutoJump = Menu::Window.MiscTab.BunnyHop.GetState();
// miscconfig.bAutoStrafe = Menu::Window.MiscTab.Autostrafe.GetState();
miscconfig.bZStrafe = Menu::Window.MiscTab.ZHop.GetState();
miscconfig.bCircleStrafer = Menu::Window.MiscTab.CircleStrafe.GetState();
miscconfig.iAirStuckKey = Menu::Window.MiscTab.AirStuckKey.GetKey();
miscconfig.bSpectatorList = Menu::Window.MiscTab.SpectatorList.GetState();
miscconfig.bClanChanger = Menu::Window.MiscTab.ClanChanger.GetState();
miscconfig.iClanChangerTag = Menu::Window.MiscTab.ClanChangerType.GetIndex();
miscconfig.bNameChanger = Menu::Window.MiscTab.NameChanger.GetState();
miscconfig.iNameChangerType = Menu::Window.MiscTab.NameChangerType.GetIndex();
miscconfig.bChatSpammer = Menu::Window.MiscTab.ChatSpammer.GetState();
miscconfig.iChatSpammerType = Menu::Window.MiscTab.ChatSpammerType.GetIndex();
miscconfig.iChatSpammerSpeed = Menu::Window.MiscTab.ChatSpammerSpeed.GetInt();
miscconfig.bRadioSpammer = Menu::Window.MiscTab.RadioSpammer.GetState();
miscconfig.bKillMessage = Menu::Window.MiscTab.KillMessage.GetState();
miscconfig.iKillMessageType = Menu::Window.MiscTab.KillMessageType.GetIndex();
miscconfig.bEnableUntrustedOptions = Menu::Window.MiscTab.EnableUntrustedOptions.GetState();
miscconfig.bFlagEnabled = Menu::Window.MiscTab.FlagType.GetIndex() != 0;
miscconfig.iFlagType = Menu::Window.MiscTab.FlagType.GetIndex();
miscconfig.iFlagFactor = Menu::Window.MiscTab.FlagFactor.GetValue();
miscconfig.bFlagRandomize = Menu::Window.MiscTab.FlagRandomize.GetState();
miscconfig.bFlagInAir = Menu::Window.MiscTab.FlagInAir.GetState();
miscconfig.iMenuRed = Menu::Window.MiscTab.Menu_Red.GetValue();
miscconfig.iMenuGreen = Menu::Window.MiscTab.Menu_Green.GetValue();
miscconfig.iMenuBlue = Menu::Window.MiscTab.Menu_Blue.GetValue();
//Skins
//skinconfig.iKnife = Menu::Window.SkinchangerTab.KnifeSelection.GetIndex();
}